The Digital Deluxe Edition includes everything from Age of Empires IV: Anniversary Edition, plus digital bonus content which includes the official Age of Empires IV soundtrack, Unit Counters Chart, art compilation from digital painter Craig Mullins, and exclusive in-game content including a Coat of Arms, Player Profile portrait, and Monument.
Wololo! Celebrate more than 25 years of Age of Empires with official products and clothing from Insert Coin. Stylish, official, exclusive apparel and accessories for gamers inspired by Age of Empires.
Age of empires 2 for full game
Age of Empires II: Definitive Edition is the new, lovingly remastered version of the legendary real-time strategy game straight from the pages of history! Relive the most glorious battles of history with all-new graphics, music, sound, and more.
Age of Empires II: Definitive Edition is now available across Xbox platforms. Enjoy a new way to play one of the most beloved strategy games on console including optimizations for playing with a controller and new tutorials to get you into the fun quickly.
This expansion brings three playable civilizations of India to Age of Empires II: Definitive Edition for the first time, with three fully voiced campaigns and new achievements. The Indian civilizations provide a broad range of added content, including nine new units, 15 exciting new single player missions, new buildings and new achievements.
Experience one of the most beloved real-time strategy franchises with the Age of Empires: Definitive Collection. This collection packs a 20-year legacy of historical adventure in definitive form with remastered 4K Ultra HD graphics, enhanced audio, all previously released expansions and featuring brand-new content in all three remastered versions of the games:
Age of Empires: Definitive Edition is the new, lovingly remastered version of the legendary real-time strategy game straight from the pages of history! Relive the most glorious battles of history with all-new graphics, music, sound, and more.
Immerse yourself in the award-winning strategy experience! Microsoft Studios brings you three epic Age of Empires III games in one monumental collection for the first time. Command mighty European powers looking to explore new lands in the New World; or jump eastward to Asia and determine the outcome of its struggles for power.
Age of Empires II is the sequel to the award-winning, best-selling real-time strategy game Age of Empires. Explore new maps, multiplayer scenarios, spectator mode, user-created content from the Steam Workshop and more in the HD Edition re-release and its three expansions!
The first real thing for me to remember this game well, was the time I saw the Demo-version mission with the Priest only mission (same like the 1st Babylon mission). I played it with a friend of mine when we were like 9-10 years old. It was very satisfying to outplay the demo-version, this feeling of competence, competition and completion.
@SirenianDrake11 said:I got this game when it launched when my dad bought a new Gateway computer that came with an assortment of games including The Neverhood which was a claymation puzzle game, Close Combat: A Bridge Too Far, Monster Truck Madness, and, of course, Age of Empires! I grew up on this, Rise of Rome, AoK, AoC, and AoM. I played countless hours, stayed up til 7am all the time during the summer, made a friend of 20 years from California who I actually had build me my first computer and send it to me in Minnesota.
This was literally my first game ever, i was 5 years old and i used to play it on my parents computer, i remember even back then they were yelling at me because i spent too much time playing it, and here i am 15 years later, praying to play that same good old game, haha.
For me, age of empires was the first game I ever played, when I was only a few years old. My dad had the old age of empires collectors edition box, with aoe1 and aoe2 in it. He thought me how to play the games as I remember. That is why they will always be special to me.
We share similar stories. My dad also got me into Age of Empires when I was very young, like maybe 7 or 8. I remember I called it the red game because at the time there were I believe only red and blue guys. From that point on I became a life long fan, still playing to this day on Voobly.
My mother was very anti-violence when it came to video games. I knew the game from seeing my elder cousins play it. So i pestered my parents for over a year until my aunt finally gave it for my birthday. It was my first non-child oriÃnted game and it has polluted my fragile little child brain with RTS-beauty ever since. So when I saw the new trailer it took me back to that first time.
Age of Empires II: The Age of KingsMain series titleIconGeneral informationDevelopersEnsemble StudiosPublishersMicrosoft GamesGenreReal-time strategyPlatformWindowsMac OSXPlayStation 2Release dateWindowsSeptember 30, 1999Mac OSXSeptember 30, 1999PlayStation 2November 2, 2001CompilationsCollectors EditionAge of Empires II: HD EditionExpansionsThe ConquerorsHD: The ForgottenHD: The African KingdomsHD: Rise of the RajasDE: The Last KhansDE: Lords of the WestDE: Dawn of the DukesDE: Dynasties of IndiaDE: Return of RomeRereleaseAge of Empires II: HD EditionAge of Empires II: Definitive EditionAge of Empires II: The Age of Kings is a real-time strategy computer game set in the Middle Ages. Developed by Ensemble Studios and published by Microsoft, it is the second main title of the Age of Empires series and was released in 1999.
The first scene is a room of two kings in the middle of a chess match, illuminated by a fireplace. The music at this point is slow-paced and consists solely of a harp. White makes the first move that the camera sees: a pawn going one space forward. This immediately reveals the game's symbolism: the camera subsequently cuts to a Knight trotting forward. The camera returns to White, who smiles contently at his opponent. Black looks worried, then he moves a knight forward, symbolizing four actual Knights galloping on a path. White moves his pawn again, and the camera cuts back to the first Knight, this time in the afternoon, who stops to lift the visor on his helmet and take a look at his surroundings.
Due to its commercial success, an expansion pack was released; Age of Empires II: The Conquerors, followed by a Gold Edition, which bundled together the two games along with a bonus map and game matches recorded by Microsoft strategy experts.
The HD Edition includes both the original game and the expansion The Conquerors, as well as updated graphics for high-resolution displays. It also supports user-generated content through the Steam Workshop and multiplayer games provided through the Steam servers.[3]
On November 14, 2019, the Definitive Edition was released, including all previous HD expansions and the brand new The Last Khans expansion content, brought the total number of civilizations to 35. The Definitive Edition includes fully remastered soundtrack, multiple quality of life improvements and significant graphical upgrades. It also support cross-play functionality between Microsoft Store and Steam versions. It also includes the Enhanced Graphics Pack that increases Age of Empires II: Definitive Edition to ultra-high fidelity resolution.
The player has control over a society and guides them through four different time periods or "ages". The game begins in the Dark Age, where very few buildings and units are available. After a short time when requirements are met, the user gains the ability to advance their civilization beginning with the Feudal Age, where more upgrades, buildings, and units become available. The next age is the Castle Age, in which the powerful Castle may be built, and used to produce powerful units including the unique unit of each civilization. Finally, the user can reach the Imperial Age, which is reminiscent of the early years of the Renaissance. Once the user has reached the Imperial Age, they gain access to all the upgrades, units, and buildings that may be built and researched for their specific civilization.
The player directly controls Villagers, which are the most important economic unit in the game. The player has the power to order them to move or attack (all units except for Trade Carts, Transport Ships and Trade Cogs), construct new buildings, gather necessary resources (Villager units), and perform a range of other tasks, such as repair damaged buildings or garrison inside Castle or Town Center for safety.
While the isometric rendered landscape features elevations and terrain similar to its predecessor, several improvements were made. Besides a more realistic rendering of object size, the map features a more varied terrain with additional texturing options. In the scenario editor, desert is replaced with dirt and has three different variations, based on the number it is given. Elevation texturing remains unchanged with the exception of mountains which now appears in the game. Units that attack from cliffs or a higher elevation still receives an attack bonus but units that attack on lower elevations or below a cliff now have a damage penalty instead of dealing normal damage.
Wood is gathered from trees, which are one of the most common and most easily obtained resource. Gold and stone can be mined from deposits found throughout the map. They are often located near the vicinity of the player's starting Town Center. Although both gold and stone mines are easily depleted, players can produce an infinite supply of gold at a steady pace by building trade carts from the Market or cogs from the Dock to trade with other players and exchange it for stone at the Market. Acquiring Relics can also produce gold, though at a slightly slower rate. Food is found at the start of the game often in form of berry bushes that appear near the starting Town Center of each player as well as hunting animals (deer, boar, or sheep) or fishing along the shoreline. Although natural forms of food are easily exhausted, they can be replenished indefinitely by building Farms, creating Fishing Boats from the Dock and using them to build Fish Traps, provided that enough wood is stockpiled. To advance through the ages, certain requirements must be met, such as building certain structures and the payment of resources at the Town Center. 2ff7e9595c
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